

NBA 2K14 was an otherwise great game bookended by needless embarrassments tied to 2K Sports' famously unreliable online support.


( Correction: 2K Sports has committed to 27 months of support across the board for its titles.) Their anger resonated so loudly that 2K Sports flipped the servers back on and promised that, going forward, they would stay on, for at least 18 to 27 months past launch. When March 31 passed and the servers were turned off, PS4 and Xbox One gamers were faced with starting their NBA 2K14 careers all over or just shelving their $60 purchase. The check-in is because of the presence of the Virtual Currency economy, which buys up virtual cosmetics, improves created players' abilities and, of course, can be bought for real money.

Few were, as this option was hard to find in NBA 2K14 and not offered as a default. No online server, no check-in, no resuming that career save - unless it was specifically created as an offline save. What's worse is, on the PS4 and Xbox One, file save data for two of NBA 2K14's bedrock offline career modes, MyGM and M圜areer, need to check in with an online server. That's 16 to 17 months of support, which is eyebrow-raising on its own, even if NBA 2K13's services shut down after just 13 months. To recap: 2K Sports announced back in March it was shutting off servers for NBA 2K14, which launched in October (PlayStation 3 and Xbox 360) and November (PlayStation 4 and Xbox One) of 2013. The question is if that publisher, 2K Sports, will continue to undo the even larger anticonsumer choice it made two years ago, or if at this stage in NBA 2K's development, it even can. Perhaps you missed the news because you don't follow sports, but a swift, unified and indignant reaction forced a major publisher to reverse course on a patently anticonsumer decision. On its face, this was a good week for gamers.
